No matter how good of a pilot you are, a pilot with a wingman is always better. I get that, but really, all you need to know is how to takeoff, land, and operate your aircraft. then you will have some real fun in this game. Otherwise, you need to get online and start talking with other players, getting into flights, holding formation, etc. These aircraft are inefficient and require the human pilot to keep all systems in check and working good. ![]() Step on the ball in your turn and slip indicator to keep minimum drag and maximum stabilization. This means you need to get good at scanning your instrument panel in combat to ensure you are flying to your aircrafts max and not beyond. As soon as you see (Or feel) buffeting, relax the stick until the aircraft stabilizes.Īlways keep your aircraft coordinated during turns. ![]() Stalling is never good, burns E fast and makes you an easy target. Then you should be able to use it in all aircraft that have the trim tabs you bound.Īs for the stalling, that is the FM of IL2 keeping it real. Just do what everyone else does: bind all Algerian trim (axis and buttons) to the same keys, same for yaw and elevator (stabilizer). Some aircraft use axis for trim control, others buttons, but if you map the button for trim and your in a aircraft that used an axis, it won’t work. I’ve read all the comments and it’s all covered. Lots of reading on Wikipedia available and plenty of guides on how to fly and fight on places such as Requiem's Air Combat Tutorial channel. The boom and zoom method (sometimes called the pendulum attack) or at least a more disciplined form of "energy fighting." Still, there's a balance to be found and generally speaking you're better off not getting into turning contests in most WWII aircraft. In the classic match up of Bf109 versus Yak-1 for example, you'll find that the Yak-1 is a better turn fighter around 300kph while the Bf109 will be generally better around 250kph as it's elevator begins to stiffen up at higher speeds and it's leading edge slats provide better control at slower speeds. For some fighters it is very slow while for others it's quite a bit faster. Most aircraft have a sweet spot where their speed and turn rates combine to generate a kind of ideal rate. a far cry from modern jet fighters.įorget everything that War Thunder taught you as their flight models are very wonky. In WWII it was typical for the elevator to have trim (or stabilizer trim - you'll need to bind that separately) and less commonly the rudder and even less commonly the ailerons. Most aircraft don't have trim on all three controls. You'll need a more gentle approach, or perhaps some adjusted controller curves to get things setup where you need them to be.Īs for controls such as trim. aircraft from WWII or the DCS WWII or early jet modules are not going to be as forgiving when it comes to yanking back on the stick. Either way you're going to have an experience that feels like flight and that's good enough for me.Īre you coming from a lot of fly-by-wire fighter jets? If so. Flight models between DCS and IL-2 are similar (and you'll have people saying one or the other is better in various respects) at least in part because some of the same people contributed to the core programming of the models early on. Posting DEVELOPER DIARIES must follow a standard format: "IL-2 Developer Diary XXX: " Posting about other simulations, flight, or antique warfare games is acceptable as long as it would not reasonably detract from the IL-2 brand, sales, or development. spamming topics, personal attacks on developers, etc). Not doing so will leave the moderation of your posts to mod discretion.īehavior seriously violating Reddit's TOS in regards to doxxing and harassment won't be tolerated.Īgents the moderator perceives as not participating in good-faith discussion or community participation are free to be moderated at the discretion of the moderator (ie. If you'd like to advertise or direct traffic to an external location, It is courteous to ask the moderator first. If it doesn't fit a flair, it likely isn't on topic. ![]() Posts should be kept on the topic(s) of antique combat or the sims thereof. ![]() You are expected to be respectful at least until it is not being reciprocated. This primary subreddit for 1C and 777's "IL-2: Sturmovik": a series of antique combat simulation, including.
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